Glitch is open!

For a while I’ve beta-tested a new multi-user game of imagination, called Glitch. However, it was in pretty closed beta, and the company (Tiny Speck) didn’t want any artwork to leak out. So I hadn’t mentioned it before.

But, today around noon, “God” announced that Glitch was leaving beta and opening up to the public! So, I’m finally able to reveal Glitch, the game where you’re playing in the minds of 11 giants, each trying to become the only giant.

The game style is pretty nice, very cartoonesque, and the game itself is an ongoing tutorial driven by quests. But instead of trying to put it in words, take a look at the trailer:

Join me at Glitch, and when you’re there, look up Thrud. :-)

Kongregate Walk Like A Pirate Quest

In honor of Talk Like A Pirate day this upcoming Monday September 19th, Kongregate has started a Walk Like a Pirate quest for 6 badges. 6 different games can earn you a badge, and when you’ve earned all 6 badges, you’ll receive 30 points and the Walk Like A Pirate medal. Hurry, the quest ends on September the 27th!

Angry Birds Plush Toys

If you’re looking for a gift for that fanatic Angry Birds player, look no further: Angry Birds Plush Toys are here!

All toys are $14.99, and there are 5 Birds and 4 Pigs to choose from. Unfortunately shipping doesn’t start until January, so they just missed the Christmas rush, but still a very cool idea!

FarmVille, Zynga games, and other Facebook games addictions

Farmville Sweet Seeds, by sabrina.dent

I’ve been planning on writing an article about the various Facebook games, and the different techniques they use. Well, it seems that Brian Meidell has beaten me to it, at least as far as FarmVille is concerned, with his article “What I learned from FarmVille – So you don’t have to play it“.

Brian describes the various techniques FarmVille uses to draw in more players, with the only objective of getting a fraction of them to pay for FarmCash. This is their source of income, which tops $500 million a year, and gives the company a value of about $5.5 billion (larger than Electronic Arts!).

The other games I’ve sampled, from both Zynga and My Playdom, such as FrontierVille, Mafia Wars, Market Street, and ESPNU College Town, all use the same tricks as FarmVille. Yes, there are small variations, such as having a limited amount of energy as opposed to having a waiting period while crops grow, but the end result is the same: about 2-3% of the users pay for the rare currency (FarmCash, Crowns, Horseshoes, or whatever they are called).

The most interesting aspect is the fact that none of the games are extremely rewarding, but all of them play on the compulsion factor: your friends need help, you need to ask your friends for help, etc., creating a spiral of interdependency of the players. And if you forget to play, there’s always the helpful option of receiving reminder emails (with a small gift included).

Read Brian’s detailed analysis, and be amazed…!